1970s Disaster Films: The Star In Jeopardy – Nathan Smith
Abstract: In this article, I marry star studies to haptic theory in order to explore the complex meanings of space and stardom in 1970s disaster films. I use the The Poseidon Adventure [1972] as my...
View ArticleIt Is What It is, Not What It Was – Henry Lowood
Abstract: The preservation of digital media in the context of heritage work is both seductive and daunting. The potential replication of human experiences afforded by computation and realised in...
View ArticleThere and Back Again: A Case History of Writing The Hobbit – Veronika M. Megler
Abstract: In 1981, two Melbourne University students were hired part-time to write a text adventure game. The result was the game The Hobbit (Melbourne House, 1981), based on Tolkien’s book (Tolkien),...
View ArticleRetaining Traces of Composition in Digital Manuscript Collections: A Case for...
Abstract: Studies of digital manuscripts generally focus on the technical capabilities of collecting institutions, digital storage and preservation, recovery of corrupted or out-dated material, and...
View ArticleVolume 27, 2016
Themed Issue: Born Digital Cultural Heritage Edited by Angela Ndalianis & Melanie Swalwell Introduction: Born Digital Heritage – Angela Ndalianis & Melanie Swalwell It Is What It Is, Not What...
View ArticleDefining the Experience: George Poonhkin Khut’s DISTILLERY: WAVEFORMING, 2012...
Abstract: George Poonkhin Khut’s sensory artwork, Distillery: Waveforming 2012, was the winner of the 2012 National New Media Art Award. This immersive installation artwork is a biofeedback,...
View ArticleBorn Digital Cultural Heritage – Angela Ndalianis & Melanie Swalwell
The collection and preservation of the ‘born digital’ has, in recent years, become a growing and significant area of debate. The honeymoon years are over and finally institutions are beginning to give...
View ArticleParticipatory Historians in Digital Cultural Heritage Process:...
Abstract: The paper deals with the question of how digital games become cultural heritage. By using examples of changing conceptualisations of the first commercial Finnish computer game, the paper...
View ArticleIntroduction: Identity and the Fantastic in Penny Dreadful
– by Amanda Howell, Stephanie Green, Rikke Schubart and Anita Nell Bech Albertsen “. . . the best characters are the most complicated ones.” — John Logan (Qtd. Thomas 2014) In Season Two of...
View ArticleMapping the Demimonde: space, place, and the narrational role of the flâneur,...
~ Amanda Howell and Lucy Baker Abstract: This paper uses the perspectives and formative obsessions of familiar figures from nineteenth century pop culture and literature—the flâneur, the explorer,...
View ArticleVolume 28, 2017
Themed Issue: Identity and the Fantastic in Penny Dreadful Edited by Amanda Howell, Stephanie Green, Rikke Schubart & Anita Nell Bech Albertsen Introduction: Identity and the Fantastic in Penny...
View ArticleThe Contaminant Cobweb: Complex Characters and Monstrous Mashups
~ Anita Nell Bech Albertsen Abstract: This article maps out character complexity in Penny Dreadful by focusing on the intertextuality of monstrous female characters. The aim of this study is twofold....
View ArticleCowboys and Wolf-Men: Ethan Chandler, Transgressive Masculinity, and...
~ Tobias Locke Abstract: Penny Dreadful’s commercial and critical success stems from its transformative adaptation of the Gothic literary canon that precipitated it, and its willingness to use that...
View Article“There Is Some Thing Within Us All”: Queer Desire and Monstrous Bodies in...
~ Jordan Phillips Abstract: It has been said that we live in a time of monsters. Within the horror genre, these monsters commonly take the form of the creatures you would find in ancient mythologies or...
View ArticleThe Journey: Vanessa Ives and Edgework as Self-Work
~ Rikke Schubart Abstract: This paper analyzes the witch Vanessa Ives (Eva Green) in ensemble horror series Penny Dreadful (2014–16). Witches have been television material since Bewitched (1964–72),...
View ArticleLily Frankenstein: The Gothic New Woman in Penny Dreadful
~ Stephanie Green Abstract: Techniques such as recursive adaptation, narrative hybridity and ensemble performance are now a tradition in fantasy screen drama, in both cinematic and serial mode, from...
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