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1970s Disaster Films: The Star In Jeopardy  –  Nathan Smith

Abstract: In this article, I marry star studies to haptic theory in order to explore the complex meanings of space and stardom in 1970s disaster films. I use the The Poseidon Adventure [1972] as my...

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It Is What It is, Not What It Was – Henry Lowood

Abstract: The preservation of digital media in the context of heritage work is both seductive and daunting. The potential replication of human experiences afforded by computation and realised in...

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There and Back Again: A Case History of Writing The Hobbit – Veronika M. Megler

Abstract: In 1981, two Melbourne University students were hired part-time to write a text adventure game. The result was the game The Hobbit (Melbourne House, 1981), based on Tolkien’s book (Tolkien),...

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Retaining Traces of Composition in Digital Manuscript Collections: A Case for...

  Abstract: Studies of digital manuscripts generally focus on the technical capabilities of collecting institutions, digital storage and preservation, recovery of corrupted or out-dated material, and...

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Volume 27, 2016

Themed Issue: Born Digital Cultural Heritage Edited by Angela Ndalianis & Melanie Swalwell Introduction: Born Digital Heritage – Angela Ndalianis & Melanie Swalwell It Is What It Is, Not What...

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Defining the Experience: George Poonhkin Khut’s DISTILLERY: WAVEFORMING, 2012...

  Abstract:  George Poonkhin Khut’s sensory artwork, Distillery: Waveforming 2012, was the winner of the 2012 National New Media Art Award. This immersive installation artwork is a biofeedback,...

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Born Digital Cultural Heritage – Angela Ndalianis & Melanie Swalwell

The collection and preservation of the ‘born digital’ has, in recent years, become a growing and significant area of debate. The honeymoon years are over and finally institutions are beginning to give...

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Participatory Historians in Digital Cultural Heritage Process:...

Abstract: The paper deals with the question of how digital games become cultural heritage. By using examples of changing conceptualisations of the first commercial Finnish computer game, the paper...

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Introduction: Identity and the Fantastic in Penny Dreadful

– by Amanda Howell, Stephanie Green, Rikke Schubart and Anita Nell Bech Albertsen   “. . . the best characters are the most complicated ones.” — John Logan (Qtd. Thomas 2014)           In Season Two of...

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Mapping the Demimonde: space, place, and the narrational role of the flâneur,...

~  Amanda Howell and Lucy Baker  Abstract: This paper uses the perspectives and formative obsessions of familiar figures from nineteenth century pop culture and literature—the flâneur, the explorer,...

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Volume 28, 2017

Themed Issue: Identity and the Fantastic in Penny Dreadful Edited by Amanda Howell, Stephanie Green, Rikke Schubart & Anita Nell Bech Albertsen   Introduction: Identity and the Fantastic in Penny...

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The Contaminant Cobweb: Complex Characters and Monstrous Mashups

~ Anita Nell Bech Albertsen Abstract: This article maps out character complexity in Penny Dreadful by focusing on the intertextuality of monstrous female characters. The aim of this study is twofold....

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Cowboys and Wolf-Men: Ethan Chandler, Transgressive Masculinity, and...

~ Tobias Locke Abstract: Penny Dreadful’s commercial and critical success stems from its transformative adaptation of the Gothic literary canon that precipitated it, and its willingness to use that...

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“There Is Some Thing Within Us All”: Queer Desire and Monstrous Bodies in...

~ Jordan Phillips Abstract: It has been said that we live in a time of monsters. Within the horror genre, these monsters commonly take the form of the creatures you would find in ancient mythologies or...

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The Journey: Vanessa Ives and Edgework as Self-Work

~ Rikke Schubart Abstract: This paper analyzes the witch Vanessa Ives (Eva Green) in ensemble horror series Penny Dreadful (2014–16). Witches have been television material since Bewitched (1964–72),...

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Lily Frankenstein: The Gothic New Woman in Penny Dreadful

~ Stephanie Green Abstract: Techniques such as recursive adaptation, narrative hybridity and ensemble performance are now a tradition in fantasy screen drama, in both cinematic and serial mode, from...

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