Lily Frankenstein: The Gothic New Woman in Penny Dreadful
~ Stephanie Green Abstract: Techniques such as recursive adaptation, narrative hybridity and ensemble performance are now a tradition in fantasy screen drama, in both cinematic and serial mode, from...
View ArticleThe Journey: Vanessa Ives and Edgework as Self-Work
~ Rikke Schubart Abstract: This paper analyzes the witch Vanessa Ives (Eva Green) in ensemble horror series Penny Dreadful (2014–16). Witches have been television material since Bewitched (1964–72),...
View Article“There Is Some Thing Within Us All”: Queer Desire and Monstrous Bodies in...
~ Jordan Phillips Abstract: It has been said that we live in a time of monsters. Within the horror genre, these monsters commonly take the form of the creatures you would find in ancient mythologies or...
View ArticleCowboys and Wolf-Men: Ethan Chandler, Transgressive Masculinity, and...
~ Tobias Locke Abstract: Penny Dreadful’s commercial and critical success stems from its transformative adaptation of the Gothic literary canon that precipitated it, and its willingness to use that...
View ArticleThe Contaminant Cobweb: Complex Characters and Monstrous Mashups
~ Anita Nell Bech Albertsen Abstract: This article maps out character complexity in Penny Dreadful by focusing on the intertextuality of monstrous female characters. The aim of this study is twofold....
View ArticleVolume 28, 2017
Themed Issue: Identity and the Fantastic in Penny Dreadful Edited by Amanda Howell, Stephanie Green, Rikke Schubart & Anita Nell Bech Albertsen Introduction: Identity and the Fantastic in Penny...
View ArticleMapping the Demimonde: space, place, and the narrational role of the flâneur,...
~ Amanda Howell and Lucy Baker Abstract: This paper uses the perspectives and formative obsessions of familiar figures from nineteenth century pop culture and literature—the flâneur, the explorer,...
View ArticleIntroduction: Identity and the Fantastic in Penny Dreadful
– by Amanda Howell, Stephanie Green, Rikke Schubart and Anita Nell Bech Albertsen “. . . the best characters are the most complicated ones.” — John Logan (Qtd. Thomas 2014) In Season Two of...
View ArticleParticipatory Historians in Digital Cultural Heritage Process:...
Abstract: The paper deals with the question of how digital games become cultural heritage. By using examples of changing conceptualisations of the first commercial Finnish computer game, the paper...
View ArticleBorn Digital Cultural Heritage – Angela Ndalianis & Melanie Swalwell
The collection and preservation of the ‘born digital’ has, in recent years, become a growing and significant area of debate. The honeymoon years are over and finally institutions are beginning to give...
View ArticleDefining the Experience: George Poonhkin Khut’s DISTILLERY: WAVEFORMING, 2012...
Abstract: George Poonkhin Khut’s sensory artwork, Distillery: Waveforming 2012, was the winner of the 2012 National New Media Art Award. This immersive installation artwork is a biofeedback,...
View ArticleVolume 27, 2016
Themed Issue: Born Digital Cultural Heritage Edited by Angela Ndalianis & Melanie Swalwell Introduction: Born Digital Heritage – Angela Ndalianis & Melanie Swalwell It Is What It Is, Not What...
View ArticleRetaining Traces of Composition in Digital Manuscript Collections: A Case for...
Abstract: Studies of digital manuscripts generally focus on the technical capabilities of collecting institutions, digital storage and preservation, recovery of corrupted or out-dated material, and...
View ArticleThere and Back Again: A Case History of Writing The Hobbit – Veronika M. Megler
Abstract: In 1981, two Melbourne University students were hired part-time to write a text adventure game. The result was the game The Hobbit (Melbourne House, 1981), based on Tolkien’s book (Tolkien),...
View ArticleIt Is What It is, Not What It Was – Henry Lowood
Abstract: The preservation of digital media in the context of heritage work is both seductive and daunting. The potential replication of human experiences afforded by computation and realised in...
View Article1970s Disaster Films: The Star In Jeopardy – Nathan Smith
Abstract: In this article, I marry star studies to haptic theory in order to explore the complex meanings of space and stardom in 1970s disaster films. I use the The Poseidon Adventure [1972] as my...
View ArticlePlaying At Work – Samuel Tobin
Abstract: People play games at work, especially digital games, rather than asking “why” this paper starts with “how”? To do so the game Minecraft and its players are used as a focus to address how...
View ArticleMorality, Mortality and Materialism: an Art Historian Watches Mad Men –...
Abstract: In 17th century Netherlandish painting, artists employed a complex visual system to assign a symbolic value to everyday objects, in a sort of visual shorthand for lengthier moral concepts and...
View Article‘Rock‘n’roll’s evil doll’: the Female Popular Music Genre of Barbie Rock –...
Abstract: Fostering male tradition in popular music, rock’n’roll history often underrated the early Girl Group chart-topping era of 1958-63 after Elvis and before Beatlemania. By the 1990s-2000s, Riot...
View ArticleWhen a Good Girl Goes to War: Claire Adams Mackinnon and Her Service During...
Abstract: Claire Adams Mackinnon and her contributions to the war effort 100 years ago are largely forgotten. The product of two Canadian military families, she put aside her burgeoning film career...
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